AI Insights · Timothy · October 2021
Top 5 Third Person Games on Android in Denmark - Q3 2021
Discover the performance trends of the top third-person games on Android in Denmark during Q3 2021, featuring weekly downloads, revenue, and active users.
In the third quarter of 2021, the top five third-person games on the Android platform in Denmark displayed varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each app's performance, based on data from Sensor Tower.
Arrow Fest from Rollic Games showed a noteworthy rise in weekly downloads, peaking at around 5.9K in early August, before settling to approximately 1.5K by the end of September. The weekly active users mirrored this trend, reaching a high of 9.8K in early August and gradually decreasing to 3.9K by quarter's end. Revenue fluctuated modestly, peaking at $61 in early August and maintaining a range of $22-$58 for the remainder of the quarter.
Run Rich 3D by VOODOO experienced a significant spike in downloads in mid-July, with 4.6K downloads, followed by a steady decline to 324 by the end of September. Active users also saw a peak in late July at 9.2K, gradually decreasing to 1.9K by the quarter’s conclusion. The app generated minimal revenue, with the highest being $9 in mid-August.
Hair Challenge, another title from Rollic Games, maintained a steady download rate, hovering around 1K weekly downloads throughout the quarter. Active users remained relatively stable, starting at 8.9K at the beginning of July and ending at 6K in late September. Revenue was modest, with occasional peaks of $6.
Run of Life by VOODOO saw a consistent decline in weekly downloads, starting from 4.7K in late June and dropping to 151 by the end of September. Active users also saw a downward trend, beginning at 9.9K and ending at 1.2K. The app generated minimal revenue, peaking at $11 in early July.
Destiny Run, also from VOODOO, had a gradual increase in downloads, peaking at 4K in late August before declining to 1.1K by the end of September. Weekly active users saw a similar trend, with a peak of 6.7K in early September, tapering off to 3.4K by the end of the quarter. Revenue was negligible, with a peak of $11 in the final week of September.
For more detailed insights and data on mobile app performance, visit Sensor Tower.